I am a 3D artist graduating from Columbia College Chicago in Fall 2026. I specialize in converting stylized designs into game-ready assets.
I enjoy technical and creative problem-solving and learning new skills.
When I’m not working on art, I’m usually reading a Cosmere novel or managing a colony in Rimworld.
Some of my other favorite games include Baldur's Gate 3, Anno, The Binding of Isaac, and Terraria.
Core Proficiencies
Character Art: Organic & Hard Surface Modeling, Retopology, Texturing, Sculpting
Motion: 3D Character Rigging (currently learning), 2D/3D Animation
Styles: Anime-inspired, stylized realism, pixel art/low-poly
Technical Toolkit
Modeling: Maya, Blender
Sculpting: ZBrush
Texturing: Substance Painter
Specialized: Blockbench
Illustration: Photoshop, Illustrator, Asesprite
Animation: Toon Boom, Animate
Post-Production: After Effects
Engines: Unity, Unreal Engine 5
Scripting: C#, Python
Versioning: Git
Clip Studio Paint • Procreate • Asesprite • Premiere Pro • Substance Designer • VRoid Studio • Live2D • Roblox Studio
English: Native
Spanish: Fluent / Professional Proficiency
Japanese: Elementary (JLPT N5)
Mandarin: Beginner / Currently Learning